Monday, 20 April 2015

HA8 Task 5 - Production

Task 5 - Production


Tuesday 5th May 2015
I changed the background of my Sidekick drawing to blue on Photoshop using multiply and changing the opacity to 75%. I did this because you can’t see the wireframe on Modeller against a white background.





Thursday 7th May 2015
I selected the disc tool and made a shape for the head. I then extruded the polygon to make it a 3d sphere shape. I surfaced the polygon. 





I then selected the box tool to create my models torso. I extruded the box to make it 3d. I then selected the points on the front of the polygon and rotated it to make it slanted. I then surfaced the polygon.





I then used a box polygon which I extruded to make the bottom half of my model. I surfaced the polygon and then changed the shape of the polygon using the stretch tool. I found this tricky at first because the shape didn’t match my drawing.






Monday 11th May 2015
Making the model eyes. Using the pen tool I drew around the eye shape on my background drawing. When I had the correct shape I bevelled the polygon to make an eye socket. I then used the disc tool to create the iris and pupil. I then surfaced all of the polygons so I could see each individual polygon.





Tuesday 12th May 2015
I used two disc shapes to make the arm. I had to connect the polygons. I did this by selecting the points and making a polygon. I had to change the shape and size of the arm to make it wider and larger towards the elbow and then thinner towards the wrist joint. I surfaced this polygon and then mirrored it to make two arms. 






I then started with a box to create my models hand. I added extra boxes and extruded them to make the fingers for my model. I found this very straightforward and easy to do. Then i surfaced the finished hand. 









Thursday 14th May 2015

Hands continuation. I had to split each individual finger into three segments in order to create joints. I then used the bend too. This made the fingers bend round to show a clasped hand. I bevelled all fingers to make them look rounded. I found parts of this difficult because the polygons were going inside out and the fingers kept bending the wrong way.



Monday 18th May 2015
To make the mouth on my model I had to select polygons from the head. I used multishift to make the mouth indent. I then moved the other polygons to position the mouth by selecting the points. Once the mouth was correctly positioned I needed to make teeth. 



I first tried the disc tool. I changed the number of sides to three to make a triangle. I then bevelled the triangle and then rotated it and moved it into position. Io then surfaced the polygon an mirrored it to make the other tooth.



 I then created a caterpillar track for the bottom of my model to show its form of movement. I started by creating two discs, I then cut them in half and selected the points to make them into one polygon. I then copied this shape and drilled into it. I then had to delete the inside of the polygon and extruded the remaining polygon out.





 This is my completed sidekick in Modeler.



Thursday 21st May 2015

I then loaded my sidekick into LightWave layout. I then chose different surfaces to apply to my sidekick. Once I had applied all of my surfaces I then used the camera at different angles and positions to take shots of my sidekick . This was able to show a 360 degree view of the completed sidekick.





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