Monday, 27 April 2015

HA7 - Task 4 Mesh Construction

Task 4 - Mesh Construction


Polygonal Modelling

Polygonal modelling is making up the surfaces of a model using polygons. This process is used in 3D computer graphics. For real time computer graphics scanline rendering is the best method of choice. There are some other methods including sub division surfaces, NURBS surfaces and equation based methods.


Primitive Modelling 

Geometric primitives are used in computer graphics usually using the simplest shapes the computer can handle. Modern 2D computer graphics systems may operate with primitives which are lines, circles, curves boxes and polygons. In 3D applications basic shapes are considered primitives such as cubes, boxes, spheres, cylinders and pyramids.



Box Modelling

This is a technique in 3D modelling where a primitive shape is used to make the basic shape of the final model. The shape is then used to sculpt out the final model.





Extrusion Modelling 

Extrusion Modelling is a method of adding geometry to a polygon primitive. This is one of the first things a modeler uses to begin shaping a mesh. Using extrusion the modeler handles the 3D mesh by either collapsing a face in upon itself in order to create a dent or by extruding the face outwards. 






Sketch Modelling 
Sketch based modelling is a way of creating 3D models for use in 3D computer graphic applications. Sketch based modelling is different from other types of modelling due to its interface. Instead of editing polygons in order to make a 3D shape. A 2D shape is drawn and is then converted into a 3D shape. 



3D Scanners

A 3D scanner is a device which analyses a real life environment or object and collects data about its shape and appearance. Using this data the scanner can then create a 3D model. 



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